Indeed, I can't think of anything made in Numenor, itself, that has lasted into the third age, or that contributed to the performance of some great deed. While Gondolon might not be as technologically advanced as Numenor, that which they made was that much mightier. found in The Hobbit contained some of the swords of Gondolon, which were later used for some pretty significant deeds.
Plus, the Gondolin has Glorfindel, and perhaps others like him.
Tolkien, which he entitled: 'Helmet of a captain of the Uinendili, helm made of overlapping plates of metal, the 'fish-crest' of leather embossed and coloured' printed on the back flap of the dustjacket.
I did however got the approval to use assets from DAC... The amount of time he puts into DAC let's plays and faction overviews is staggering. Great news that this mod can use the assets from DAC.
What are you in need of to get this mod off the ground? From units (models themselves and textures but also ideas and concepts) to strat models, new settlements, new and improved vegetation on the campaign map, new hud for each culture, new sounds (i can use the tatw ones but for dunedains thwy are screaming gondor or arnor which is not applicable).
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